JSK Software

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Effective 20 September 2026

Privacy Policy

How JSK Software Pty Ltd handles information on this website and in the games it publishes: Whistleblower and Cricket Club President.

The short version. We run no analytics and set no cookies. We ask you for nothing and we hold no account of our own for you. Your saved careers stay on your own computer, where we cannot read them; on the Steam edition Steam keeps a copy as well, so they follow you between machines, and we cannot read that either. The two exceptions are the store editions: the Epic Games Store edition signs in through your Epic account so that achievements can appear on your Epic profile, and the Steam edition records achievements against your Steam account. Those two sections set out exactly what is sent, what it is used for, who else sees it and how long it lasts.

Who we are

JSK Software Pty Ltd (ACN 701 576 892) is an Australian company based in Sydney. It develops and publishes both games listed on this site. You can reach us at jansigaming@gmail.com.

This website

What we do not do

This site sets no cookies, uses no analytics or advertising services, embeds no tracking pixels, and stores nothing in your browser. There is nothing to opt out of.

Server logs

What is captured. Our web server keeps standard access logs: the IP address making the request, the page or file requested, the date and time, the response code, and the browser's user-agent string. This is written automatically by the web server as each request arrives; there is no tracking code on the page doing it.

What it is used for. Keeping the site running and spotting abuse. Nothing else. The logs are not used to build a profile of you and are not combined with any other source.

Who else sees it. Nobody. They are not sold, shared or handed to any analytics or advertising service. They sit on our own server, which is rented from DigitalOcean and located in Sydney, Australia.

How long we keep it. 14 days. The logs rotate once a day and the fifteenth day's file is deleted, so nothing older than a fortnight exists to be asked for.

Fonts

The page loads its typefaces from Google Fonts. That means your browser makes a request to fonts.googleapis.com and fonts.gstatic.com, and Google receives your IP address and user-agent as part of it. This happens on every page of this site, including this one. Google's handling of that request is covered by the Google Privacy Policy.

The playtest area

The playable builds sit behind a shared password. We do not create an account for you or record who signs in, beyond the ordinary server logs described above.

The games themselves

Played in a browser

Everything a game saves — your career, your settings, which achievements you have earned — is written to your browser's local storage on your own device. It is never transmitted anywhere and we have no way to read it. Clearing site data for this domain erases it permanently, and we cannot restore it.

Played as a desktop application

Saves are ordinary files in your own user profile folder, for example %APPDATA%\Cricket Club President\saves on Windows. The same applies: local to your machine, and never sent to us. On the Steam edition, Steam keeps a copy of those files as well, so that a career follows you between computers — the Steam section covers that in full.

No telemetry

There is no usage tracking, no crash reporting and no advertising in either game. Nothing watches how you play and reports back on it.

The browser and standalone builds make no network requests at all once loaded. The Epic Games Store edition makes exactly one kind, for achievements, and its section below describes it in full. The Steam edition makes none of its own: it speaks only to the Steam client already running on your computer, and the section after that sets out what Steam then does.

Buying through a store

If you obtain a game from a storefront such as the Epic Games Store or Steam, that store handles your account, your purchase and your payment under its own privacy policy, not ours. We receive only aggregated sales and statistics that do not identify you.

The Epic Games Store edition and your Epic account

The Epic Games Store edition is the one exception to "no telemetry", and it is the only version of either game that involves an account. It uses Epic Account Services and Epic Online Services so that achievements can appear on your Epic profile. The browser and standalone builds do none of this. What follows is the whole of it.

What is captured, and how

When you start the game from the Epic Games Launcher, the launcher hands it a single-use sign-in code and the game exchanges that code with Epic for your identity. Nothing is typed into the game and the game never sees your Epic password. From that exchange the game receives:

The application also holds Epic's Basic Profile permission, which Epic requires of every application using Epic Account Services and which cannot be switched off. It permits read access to your display name, language preference and linked account display names. The game does not request or read any of those fields — it asks Epic for no profile scopes at all — but the permission exists on the application, so it is listed here rather than left out.

While you play, the game sends Epic a set of counters tied to in-game milestones — winning a premiership, reaching the top division, ten seasons in the chair. Each is a number against a named milestone. That is the entire contents of what is transmitted: no personal information, no free text, nothing you have typed, and nothing about your computer.

What it is used for

Solely to award and display achievements on your Epic profile. Epic matches the counters to the achievement list for the game and unlocks the ones you have earned. We do not use it for analytics, advertising, profiling or ranking players against each other, and we do not attempt to identify you from it.

Who it is shared with

Epic Games, and nobody else. The identifiers and counters go to Epic Online Services and are held by Epic under the Epic Games Privacy Policy. We do not sell, rent or disclose any of it, and there is no third party of any kind in this path — no analytics provider, no advertising network, no crash reporter.

What comes back the other way is aggregate: Epic shows us sales totals and how many players have earned each achievement. Those figures do not identify anyone.

How long it is kept

We keep no copy of any of it. The identifiers and counters live in Epic's systems, are held for as long as your Epic account holds the game, and are governed by Epic's retention practices rather than ours. Deleting your Epic account, or asking Epic to remove your data, removes it — we have nothing left to delete because we never held it. Within the running game the identifiers exist only in memory and are gone when you quit; they are never written into your save file.

Your own saved careers are a separate matter and are covered above: they stay on your machine, for as long as you keep them.

If you would rather not

Achievements are the only thing this connection provides. If the game cannot reach Epic — you are offline, or you started the executable outside the launcher — it carries on and plays normally, and simply records no achievements. Nothing is queued up to be sent later.

The Steam edition, your Steam account and Steam Cloud

The Steam edition does two things the browser and standalone builds do not: it records achievements against your Steam account, and it lets Steam keep a copy of your saved careers so they follow you between computers. Both are carried out by the Steam client already running on your machine. The game itself opens no network connection of any kind — it speaks to the client sitting beside it, and whatever leaves your computer is sent by Steam, under Steam's policy rather than ours.

What is captured, and how

Achievements. The game asks the Steam client two things and nothing else: whether an achievement is already recorded, and to record one. An achievement is a name and no more than a name — winning a premiership, reaching the top division, ten seasons in the chair. There is no free text, nothing you have typed, and nothing about your computer.

The game never learns who you are. Unlike the Epic Games Store edition, it receives no identifier at all: it does not ask Steam for your Steam ID, your profile name, your country, your friends or what else you own, and it has no means of reading any of them. Steam attaches the achievement to your account at its own end, and the game is never told whose account that is.

Steam Cloud. Your saves — the ordinary .json files in %APPDATA%\Cricket Club President\saves — are copied to Valve's servers by the Steam client when you stop playing, and copied back when you play on another computer. They hold your careers: club names, seasons, results and the rest of the game state. They hold nothing about you, the copying is done by Steam without the game's involvement, and we never see them. We have no access to Valve's copy.

What it is used for

Achievements, so the ones you earn appear on your Steam profile, and Steam Cloud, so a career begun on one computer can be carried on at another. None of it is used for analytics, advertising, profiling, or ranking players against one another.

Who it is shared with

Valve Corporation, and nobody else. It is held by Valve under the Steam Privacy Policy. There is no third party anywhere in this path — no analytics provider, no advertising network, no crash reporter.

What comes back the other way is aggregate: sales and wishlist totals, and the percentage of players who have earned each achievement. Those figures do not identify anyone, and individual saves are not among them.

Whether anyone else can see your achievements is your own setting, not ours. That dial lives in your Steam profile privacy settings, where you can also hide your game details entirely. Anything you choose to post on the game's store page — a review, a discussion post — is public by design and governed by Valve.

How long it is kept

We keep no copy of any of it. Achievements sit in Steam's systems for as long as your Steam account holds the game. Cloud saves sit there until they are deleted — deleting a career on your own machine is carried through to the cloud copy at the next sync — and what Valve retains after that is governed by Valve's practices rather than ours. Because we never held any of it, there is nothing here for us to delete on your behalf; a request of that kind belongs with Valve, who hold the account.

If you would rather not

Steam Cloud can be switched off for this game on its own, in Steam, under Properties → General. The game plays exactly the same way with it off; your saves simply stay on the one computer, as they do in every other build.

Achievements have no switch in the game, because there is nothing at our end to switch off — the record is Steam's. Playing offline does not stop them being noted; the Steam client holds them and passes them on the next time it connects. If what you want is for other people not to see them, that is the profile privacy setting above.

Children

Neither game asks anyone for a name, an email address or a date of birth, and we do not knowingly collect personal information from children. We do not ask a player's age because we never put a question to the player at all. On the Epic Games Store edition, the account is Epic's and the age rules that apply to it are Epic's, set when that account was created. The Steam edition is the same: the account is Valve's, and so are the age rules that were applied when it was made.

Your rights

We handle personal information in line with the Australian Privacy Principles under the Privacy Act 1988 (Cth). In practice we hold very little: the server logs described above, for 14 days, and nothing else. The identifiers used by the Epic Games Store edition are held by Epic, and the achievements and cloud saves of the Steam edition are held by Valve. Neither is held by us.

You may ask us what we hold about you, ask us to correct it, or ask us to erase it. Email jansigaming@gmail.com and we will answer within 30 days. Be aware that we usually cannot find anything: an IP address in a 14-day log is not something we can tie to a person, and for the store editions the request belongs with Epic or Valve, who hold the account.

If you are in the United Kingdom or the European Economic Area, our lawful basis for keeping server logs is our legitimate interest in operating and securing the site; for the Epic Games Store and Steam editions, achievements and cloud saves are delivered under our legitimate interest in providing the features you bought, and Epic or Valve acts as the controller of your account data. You retain the rights of access, rectification, erasure, restriction, objection and complaint to your local supervisory authority.

Changes

If this policy changes, the effective date at the top changes with it. Anything that materially affects how information is handled will be called out here rather than slipped in.

20 September 2026. The Steam edition was added, and given a section of its own. Two things in it are new: achievements are recorded against your Steam account, and Steam Cloud keeps a copy of your saves on Valve's servers. Nothing changed for the browser, standalone or Epic Games Store builds.

Contact

Questions about any of the above: jansigaming@gmail.com.